![]() The game starts with character creation, a process which can be as quick as a button press or can be a deep dive into a number of obtuse-seeming stats. Do the random story elements do a good job of building characters who feel special? How is the combat and does it bring interesting ideas to the turn based tactics genre? I’ll be discussing these questions in the context of my first campaign, so buckle up because there is plenty to talk about! After seven hours with Wildermyth, I feel good about sharing my initial thoughts on the game. As I type these words I’ve just finished the game’s opening campaign, the Age of Ulstryx, which does a good job of introducing the game’s basic concepts while still being somewhat meaty in terms of content. The fact that I am writing this article is probably evidence enough that I’ve spent some time with the game. When I started hearing about it from friend of the site Frostilyte, who normally hates RPGs, I knew I needed to play Wildermyth yesterday. Characters move around on a grid battlefield making attacks and carefully finding defensive positions while building a customizable skillset that can make two units of the same class still function in different ways. ![]() The concept fascinated me enough that I watched a playthrough of the first campaign path on Waypoint’s YouTube channel, and seeing the game in action showed me a whole ‘nother aspect that the written review didn’t even mention: this was a turn-based tactics game. The reviewer described an experience in which the choices they made during seemingly-innocuous events made radical changes to the characters’ bodies or netted them unique equipment. I had this experience when I first read about Wildermyth, a game that promised tabletop-RPG style storytelling by using a large collection of random events to make your characters develop in unique ways. A friend, a podcaster, a reviewer on a website describes what makes the game unique and every single point on the bullet list lines up with something you’re looking for in a game. These are what has been listed here, but be aware you may sometimes want to build a particular hero in a way that doesn’t require them.Occasionally you will hear about a video game that seems to be tailor made for you. There are still a few abilities that should make your eyes light up when they are presented as an option. Unlocking a powerful transformation can completely change how you should use a hero. There are no abilities that are always the best for every class in every situation you encounter in Wildermyth. To Each, Their OwnĪ final note is that levelling is very situational. Fairly often, this will bring your enemies into the hit point range where you can use a bigger attack to take out a large number at once. The weakest units might die to this alone, but the most utility is against mid-strength foes. With mystics already having the most area of effect attacks, they are the best heroes to use to defeat large numbers quickly. It’s only a small amount of base damage, but it is based on potency, so you can get it fairly high.
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